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Is std::vector So Much Slower Than Plain Arrays?

In C++, std::vector is a dynamic array provided by the Standard Template Library (STL), and it is commonly compared to plain arrays. A frequent question that arises is: Is std::vector significantly slower than plain arrays? The straightforward answer is no, std::vector is not significantly slower, though there are some performance differences we need to consider.

In this article, we will learn why std::vector is not inherently much slower than plain arrays and learn some practical considerations when choosing between the two.

Performance Comparison Between C-style arrays vs C++ std::vector

The below table illustrates the performance comparison between plain C++ arrays and std::vector based on specific features.

Feature

Vector

Plain Arrays

Memory Allocation

std::vector allocates memory dynamically and can resize itself as needed. When the vector grows beyond its current capacity, it allocates a new larger block of memory, copies the existing elements to the new block, and deallocates the old block. This dynamic resizing incurs additional overhead compared to plain arrays.

Memory for plain arrays is allocated at compile-time (for stack arrays) or runtime (for heap arrays). The size of a plain array is fixed and cannot change after allocation.

Access Speed

Accessing elements in a std::vector is almost as fast as accessing plain array elements. The additional overhead is minimal because std::vector stores elements contiguously in memory, similar to plain arrays.

Accessing elements in a plain array is very fast and involves simple pointer arithmetic.

Resizing

It can resize itself automatically. When resizing, it may allocate more memory than needed to accommodate future growth, which can lead to slight inefficiencies but provides flexibility.

Plain arrays cannot be resized. If a larger array is needed, a new array must be allocated, and elements must be copied manually.

Element Insertion and Deletion

It provides efficient methods for insertion and deletion. However, inserting or deleting elements at positions other than the end may involve shifting elements, which can incur a performance cost.

Insertion and deletion of elements require manual handling and potentially significant memory operations, particularly for large arrays.

Cache Performance

It also benefits from good cache performance because it stores elements contiguously. The only exception is during resizing when a new memory block is allocated.

Plain arrays benefit from good cache performance due to their contiguous memory layout.

Why std::vector is Not Significantly Slower?

From the above performance comparison between std::vector and Plain array, we can come up with the following reasons to understand that vectors are slower but not significantly slower.

1. Dynamic Features

std::vector provides many dynamic features, such as automatic resizing, range checking, and compatibility with STL algorithms, which plain arrays do not offer. These features introduce a slight overhead, but the convenience and safety they provide often outweigh this cost.

2. Optimized for Performance

std::vector is highly optimized for performance in typical use cases. The implementation of std::vector in modern C++ standard libraries is designed to minimize overhead and maximize efficiency, often approaching the performance of plain arrays.

3. Real-World Performance

In most real-world scenarios, the performance difference between std::vector and plain arrays is negligible. The overhead introduced by std::vector is typically small compared to the overall execution time of the program.

4. Memory Management

std::vector handles memory management automatically, reducing the risk of memory leaks and other memory-related issues. This automatic management can save development time and reduce debugging effort, making std::vector a practical choice despite the slight performance overhead.

Example to Demonstrate Performance Comparison

Below is a simple example demonstrating the performance difference between std::vector and plain arrays in a loop that initializes and sums elements.

Using Plain Arrays

C++
// C++ program to measure the time taken to perform
// operations on a plain array

// Include necessary header files
#include <chrono>
#include <iostream>

using namespace std;

int main()
{
    // Define the size of the array
    const int SIZE = 1000000;
    // Dynamically allocate memory for the array
    int* arr = new int[SIZE];

    // Record the start time using high resolution clock
    auto start = chrono::high_resolution_clock::now();

    // Loop to initialize each element of the array
    for (int i = 0; i < SIZE; ++i) {
        arr[i] = i;
    }

    // Variable to store the sum of array elements
    int sum = 0;
    // Loop to calculate the sum of the array elements
    for (int i = 0; i < SIZE; ++i) {
        sum += arr[i];
    }

    // Record the end time using high resolution clock
    auto end = chrono::high_resolution_clock::now();
    // Calculate the duration of the operations
    chrono::duration<double> duration = end - start;

    // Print the time taken to perform the operations
    cout << "Plain array time: " << duration.count()
         << " seconds" << endl;
    // Print the sum of the array elements
    cout << "Sum: " << sum << endl;

    // Deallocate the memory used for the array
    delete[] arr;

    // Return 0 to indicate successful execution
    return 0;
}


Output

Plain array time: 0.00471733 
secondsSum: 1783293664

Using std::vector

C++
// C++ program to measure the time taken to perform
// operations on a std::vector

// Include necessary header files
#include <chrono>
#include <iostream>
#include <vector>

using namespace std;

int main()
{
    // Define the size of the vector
    const int SIZE = 1000000;
    // Initialize the vector with the defined size
    vector<int> vec(SIZE);

    // Record the start time using high resolution clock
    auto start = chrono::high_resolution_clock::now();

    // Loop to initialize each element of the vector
    for (int i = 0; i < SIZE; ++i) {
        vec[i] = i;
    }

    // Variable to store the sum of vector elements
    int sum = 0;
    // Loop to calculate the sum of the vector elements
    for (int i = 0; i < SIZE; ++i) {
        sum += vec[i];
    }

    // Record the end time using high resolution clock
    auto end = chrono::high_resolution_clock::now();
    // Calculate the duration of the operations
    chrono::duration<double> duration = end - start;

    // Print the time taken to perform the operations
    cout << "vector time: " << duration.count()
         << " seconds" << endl;
    // Print the sum of the vector elements
    cout << "Sum: " << sum << endl;

    // Return 0 to indicate successful execution
    return 0;
}


Output

vector time: 0.00717021 seconds
Sum: 1783293664

Note: The actual output will depend on the system and compiler optimizations, but generally, the difference in time will be small.




Reffered: https://www.geeksforgeeks.org


C++

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