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In this article, we are going to see how to interact with USB in Android apps. What things are Required and Also 1 mini Project to Get a Clear Idea of How Things Work When We Need to Interact Android Apps With USB. USB Endpoints and InterfacesEndpoints:Endpoints are the channels through which data is transferred between the USB device and the host (in this case our Android device is the host). They come in two types:
Interfaces:The interface represents a set of endpoints that perform a specific function. A USB device can have multiple interfaces and each interface is identified by a unique number. For example, a printer might have one interface for printing and another for status information. Required Components for USB Interaction and Implementing USB Communication in Android Apps1. USB Host Mode Support:For Android device to communicate with USB peripherals it must support USB Host Mode.Mostly modern Android devices have this capability. 2. USB Host API:Android provides a set of APIs for interacting with USB devices. Primary classes for USB communication are UsbManager, UsbDevice, UsbDeviceConnection. These classes allow us to manage the USB devices connected to the host.
3. USB Permissions:Accessing USB devices is a sensitive operation we need to declare the necessary permissions in AndroidManifest.xml file. To ensure that only authorized apps can interact with connected USB devices. XML
4. USB Device Enumeration:When a USB device is connected Android performs device enumeration to identify its capabilities and characteristics. We can use the UsbManager to obtain list of connected devices and iterate through them to find the one that matches our app requirements. Java
Kotlin
5. Requesting Permission:Before communicating with a USB device we need to request permission from the user using pending intent. It is a crucial security measure to ensure that only authorized apps can access the device and it is required. Java
Kotlin
6. Managing Endpoints and Interfaces:Once we have obtained permission to communicate with a device we can access its endpoints and interfaces. Using the UsbDevice and UsbDeviceConnection classes to send and receive data through the appropriate endpoints. Example Project : Creating an App To Enumerate All the USB Devices ListIn this project we are going to create an app to Get all the usb devices list that are connected to our android device with OTG. What we are going to do: Step By Step Implementation: Step 1: Create a new Project and Select Kotlin/java As the programming language Step 2: We have created a simple UI by adding one Button at Bottom Step 3: Add Permissions To Interact With Usb that we have seen Earlier XML
Step 4: Working on Kotlin File and When the button is clicked it retrieves a list of connected USB devices and displays them in bottom sheet dialog that i have created showing information like device name, vendor ID, manufacturer name, product name,you can add more things. Each device item is clickable and clicking on it displays a toast message indicating the selected device with device name and Vendor Id. Java
Kotlin
Layout For Bottom Sheets: bottom_sheet_device_list.xml: XML
device_list_item.xml: XML
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Reffered: https://www.geeksforgeeks.org
Android |
Type: | Geek |
Category: | Coding |
Sub Category: | Tutorial |
Uploaded by: | Admin |
Views: | 13 |