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Prerequisite: Class and Objects in C++ An Object is an instance of a Class. A class has no memory allocated it is just like a blueprint, but when it is instantiated (i.e. an object is created) memory is allocated just like the real-world instance of that blueprint. An object that does not have a reference variable is known as an anonymous object. These are the type of objects created for instance use only. Properties of Anonymous Objects:
Syntax: Classname({parameters}); Parameters depend on class members. Example: C++
Output
Parameterised Constructor Executed Destructor Executed Parameterised Constructor Executed Destructor Executed In the above example, the anonymous object is created, initializes the data members, and gets destroyed. Calling Member Functions with the Help of an Anonymous ObjectCalling member functions with the help to call the function, we require an object, but after implementing the function, we are not using that object anymore. Hence for this one-time requirement anonymous object is the best choice. It saves time for creating objects and also saves memory. Syntax: Classname({parameters}). function name({parameters}); Example: C++
Output
Constructor Executed 2 3 Destructor Executed Constructor Executed 4 5 Destructor Executed Usage of Anonymous Objects in Operator OverloadingWhen we have created two anonymous objects. These objects don’t contribute much their only function is to perform the operation and transfer the result into a normal object. If we want to refer to the objects after the implementation of the statement, then in such cases we can create the normal object but, when we are not referring to the object anymore in that case it is better to use anonymous objects. Example: C++
Output
7+9i |
Reffered: https://www.geeksforgeeks.org
C++ |
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Type: | Geek |
Category: | Coding |
Sub Category: | Tutorial |
Uploaded by: | Admin |
Views: | 11 |