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godot check if in exported version Code Example
godot check if in exported version
if OS.has_feature("standalone"):
    print("Running an exported build.")
else:
    print("Running from the editor.")




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Running system mono/msbuild,  ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs Code Example Running system mono/msbuild, ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs Code Example

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Code Example
Category:
Coding
Sub Category:
Code Example
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