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shooting gdscript Code Example
shooting gdscript
extends Area2D

var speed = 750

func _physics_process(delta):
    position += transform.x * speed * delta

func _on_Bullet_body_entered(body):
    if body.is_in_group("mobs"):
        body.queue_free()
    queue_free()
shooting gdscript
- Area2D ("Bullet")
    - Sprite
    - CollisionShape2D




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Terminating app due to uncaught exception 'RLMException', reason: 'Object has been deleted or invalidated.' Code Example Terminating app due to uncaught exception 'RLMException', reason: 'Object has been deleted or invalidated.' Code Example

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Code Example
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Code Example
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