public Rigidbody rb; if(Input.GetKey(KeyCode.W)) { rb.AddForce(100, 0, 0); }
private Rigidbody2D rb; public Vector2 direction; public float force; void Start() { rb = GetComponent(); rb.AddForce(direction * force, ForceMode2D.Impulse); //rb.AddForce(--pass in Vector--, --can pass in ForceMode--); }