unity movetowards
float speed;
Vector3 goalPosition;
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, goalPosition, speed * Time.deltaTime); //goes from the position of the gameObject to the goalPosition in a strait line with a speed of "speed"
//Also works with Vector2
}
move towards target unity
///
/// Move 2D sprite towards target
///
///
///
private void Move(Vector3 target, float movementSpeed)
{
//Move
transform.position += (target - transform.position).normalized * movementSpeed * Time.deltaTime;
}
how to move towards an object unity
//This will work for 2d or 3d platforms
//Make sure to call in Update or else it wont work
Vector3.MoveTowards(transform.position, taretPos, Qiaternion.identiy)
movetowards unity
//put this in update method and disable rigidbody2d (gravity)
void Update()
{
transform.position += (target - transform.position).normalized * movementSpeed * Time.deltaTime;
}
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