how to change rotate with script unity
var rotationVector = transform.rotation.eulerAngles;
rotationVector.z = 0; //this number is the degree of rotation around Z Axis
transform.rotation = Quaternion.Euler(rotationVector);
//if you put this in a coroutine and yielding for some amount of time
//you can have something like a rotating loading icon
unity rotate towards
Quaternion.RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);
unity rotate towards
public Transform target;
public float rotSpeed;
void Update()
{
// erase any position difference in the Z axis
// direction will be a flat vector in the global XY plane without depth information
Vector2 targetDirection = target.position - transform.position;
// Now use Lerp as you did
transform.right = Vector3.Lerp(transform.right, targetDirection, rotationSpeed * Time.deltaTime);
}
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