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unity key down Code Example
unity key detection
if (Input.GetKeyDown(KeyCode.Space))
        {
            print("space key was pressed");
        }
get key unity
if(Input.GetKey(KeyCode.Space))
{
	//do somthing
}
unity key detection
    void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            print("space key was pressed");
        }
    }
unity key down
//returns bool
//true if key was up last frame, but now is pressed
Input.GetKeyDown(KeyCode.Space)
//true while key is not pressed (key is up)
Input.GetKeyUp(KeyCode.Space)
//true while key is down
Input.GetKey(KeyCode.Space)
press key run code unity c#
if(Input.GetKey(KeyCode.space))
	{
  		print("Space key was pressed")
	}
unity key down

Update is called -> GetKeyDown is true (this frame only) ->  isJumpPressed = true
Update is called -> GetKeyDown is false ->  isJumpPressed = false
FixedUpdate is called -> isJumpPressed is false 





Csharp

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Type:
Code Example
Category:
Coding
Sub Category:
Code Example
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