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how to make colliders collide with some things but not other in unity Code Example
how to make colliders collide with some things but not other in unity
//ignores all collisions between the object collided with and the 
	//gameobject that this script is attached to

Physics.IgnoreCollision(
	collision.gameObject.GetComponent<SphereCollider>(), 
	gameObject.GetComponent<SphereCollider>());




Csharp

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