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unity camera.main.screentoworldpoint(input.mouseposition) not working Code Example
unity camera.main.screentoworldpoint(input.mouseposition) not working
ScreenToWorldPoint receives a Vector3 argument where x and y are the screen coordinates, and z is the distance from the camera. Since Input.mousePosition.z is always 0, what you're getting is the camera position. -Aldonaletto




Csharp

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