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unity mouse click Code Example
how to detect a mouse click in unity
using UnityEngine;
using System.Collections;

		if (Input.GetMouseButtonDown(0)) {
        	//Left Mouse Button
        } else if (Input.GetMouseButtonDown(1)) {
        	//Right Mouse Button
        } if (Input.GetMouseButtonDown(2)) {
        	//Middle Mouse Button
        }
unity mouse click m
void Update()
    {
        if (Input.GetMouseButtonDown(0))
            Debug.Log("Pressed primary button.");

        if (Input.GetMouseButtonDown(1))
            Debug.Log("Pressed secondary button.");

        if (Input.GetMouseButtonDown(2))
            Debug.Log("Pressed middle click.");
    }
unity mouse click position
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

RaycastHit hit = new RaycastHit();

if (Physics.Raycast(ray, out hit))
{
	return hit.point;
}
unity mouse click
if (Input.GetMouseButtonDown(1)){
	// do what you want
}
unity mouse click
//Triggers when object is clicked
private void OnMouseDown()
{
  //Code to trigger
}
unity mouse click
//I came up with a very legit way to move the mouse cursor and another to force a mouse click event because Unity is so annoying in not letting you do this when using Cursor.lockState. Now you can set Cursor.lockState and/or Cursor.visibility in Start() and call either of the following below to force the mouse to behave. (Verified working in macOS Big Sur, Unity 2021.1.17)

//Stupid easy way to force mouse cursor position to center of game window in editor only from code:

using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;

public static void ForceMousePositionToCenterOfGameWindow()
    {
#if UNITY_EDITOR
        // Force the mouse to be in the middle of the game screen
        var game = UnityEditor.EditorWindow.GetWindow(typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.GameView"));
        Vector2 warpPosition = game.rootVisualElement.contentRect.center;  // never let it move
        Mouse.current.WarpCursorPosition(warpPosition);
        InputState.Change(Mouse.current.position, warpPosition);
#endif
    }


//Stupid easy way to force click in game window in editor only from code:
public static void ForceClickMouseButtonInCenterOfGameWindow()
    {
#if UNITY_EDITOR
        var game = UnityEditor.EditorWindow.GetWindow(typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.GameView"));
        Vector2 gameWindowCenter = game.rootVisualElement.contentRect.center;

        Event leftClickDown = new Event();
        leftClickDown.button = 0;
        leftClickDown.clickCount = 1;
        leftClickDown.type = EventType.MouseDown;
        leftClickDown.mousePosition = gameWindow;

        game.SendEvent(leftClickDown);
#endif
    }




Csharp

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Category:
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Sub Category:
Code Example
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