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Unity Rigidbody how to set zero momentum Code Example
Unity Rigidbody how to set zero momentum
var rigidbody = GetComponent<Rigidbody>();
// or in case you get it from another object or component
//var rigidbody = otherObjectOrComponent.GetComponent<Rigidbody>();

rigidbody.velocity = Vector3.zero;
rigidbody.angularVelocity = Vector3.zero;




Csharp

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