Horje
unity ar object occlusion Code Example
unity ar object occlusion
Shader "Custom/PlaneOcclusionShader" { SubShader { Tags { "RenderType"="Opaque" } Tags { "Queue" = "Geometry-1" } ZWrite On ZTest LEqual ColorMask 0 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; }; struct v2f { float4 vertex : SV_POSITION; }; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); return o; } fixed4 frag (v2f i) : SV_Target { return fixed4(0.0, 0.0, 0.0, 0.0); } ENDCG } } }
Source: medium.com




Csharp

Related
large blank file C# Code Example large blank file C# Code Example
get fixedupdate interval unity Code Example get fixedupdate interval unity Code Example
how to create vg in aix Code Example how to create vg in aix Code Example
Cannot resolve scoped service 'Mango.Services.Identity.Initializer.IDbInitializer' from root provider Code Example Cannot resolve scoped service 'Mango.Services.Identity.Initializer.IDbInitializer' from root provider Code Example
filter collection viewbag Code Example filter collection viewbag Code Example

Type:
Code Example
Category:
Coding
Sub Category:
Code Example
Uploaded by:
Admin
Views:
10