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linerenderer follow camera unity Code Example
linerenderer follow camera unity
You can render the line using a dedicated camera. Use .depth to control the order in which cameras render (i.e. render the line on top of -everything-), and .cullingMask to define what each camera renders (or not).

http://unity3d.com/support/documentation/ScriptReference/Camera-depth.html

http://unity3d.com/support/documentation/ScriptReference/Camera-cullingMask.html




Cpp

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