array
public Capture CamInput = new Capture();
public Image frame;
public Image render;
public byte[] ImageCapture;
frame = CamInput.QueryFrame();
pictureBox1.Image = frame.ToBitMap(pictureBox1.Width, pictureBox1.Height);
ImageCapture = frame.Bytes;
Array
// this is sumple array
let array=[1,2,3,4]
Array
// this is sumple array
let array=[1,2,3,4]
array
my_list = [-15, -26, 15, 1, 23, -64, 23, 76]
new_list = []
while my_list:
min = my_list[0]
for x in my_list:
if x < min:
min = x
new_list.append(min)
my_list.remove(min)
print(new_list)
array
double prod(double #1,int #2){ double result= 1; for(int i = 0;i
array
int ledArray[] = {2,3,4,5,6,7,8,9};
int delayTime = 50;
void setup() {
//initialise ledArray as outputs
for(int i = 0; i<10; i++)
{
pinMode(ledArray[i], OUTPUT);
}
}
void loop() {
//turn LEDs on from 0-7
for(int i = 0; i <= 7; i++)
{
digitalWrite(ledArray[i], HIGH);
delay(delayTime);
}
//turn LEDs off from 7-0
for(int i = 7; i >= 0; i--)
{
digitalWrite(ledArray[i], LOW);
delay(delayTime*5);
}
}
Array
// this is sumple array
let array=[1,2,3,4]
Array
// this is sumple array
let array=[1,2,3,4]
array
const collection = {
length: 0,
addElements: function(...elements) {
// obj.length will be incremented automatically
// every time an element is added.
// Returning what push returns; that is
// the new value of length property.
return [].push.call(this, ...elements);
},
removeElement: function() {
// obj.length will be decremented automatically
// every time an element is removed.
// Returning what pop returns; that is
// the removed element.
return [].pop.call(this);
}
}
collection.addElements(10, 20, 30);
console.log(collection.length); // 3
collection.removeElement();
console.log(collection.length); // 2
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