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WebGL (Web Graphics Library) is a powerful JavaScript API used to render 3D and 2D graphics within any compatible web browser. However, achieving optimal performance with WebGL requires careful attention to various aspects of your code and rendering pipeline. Key strategies to optimize WebGL performance:1. Optimize Geometry and Meshes
Syntax// Example of level of detail (LOD)
function getLOD(object, cameraDistance) {
if (cameraDistance < 10) {
return object.highDetail;
} else if (cameraDistance < 50) {
return object.mediumDetail;
} else {
return object.lowDetail;
}
}
objects.forEach(obj => {
const lod = getLOD(obj, camera.getDistanceTo(obj));
renderObject(lod);
});
2. Efficient Use of Textures
Syntax// Example of loading a compressed texture
const text = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, text);
gl.compressedTexImage2D(gl.TEXTURE_2D, 0, gl.
COMPRESSED_RGBA_S3TC_DXT1_EXT, width, height, 0, compressedData);
Syntax// Example of generating mipmaps
const text = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, text);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
gl.generateMipmap(gl.TEXTURE_2D);
3. Optimize Shaders and Rendering Techniques
Syntax// Example of a simple vertex shader
attribute vec4 a_position;
uniform mat4 u_matrix;
void main() {
gl_Position = u_matrix * a_position;
}
Syntax// Setup instanced drawing for a single object
const instanceCount = 100;
const ext = gl.getExtension('ANGLE_instanced_arrays');
// Assuming 'position' attribute and 'transform' matrix uniform are set up
for (let i = 0; i < instanceCount; i++) {
// Set up transformation for each instance
const transform = mat4.create();
mat4.translate(transform, transform, [i * 2, 0, 0]);
gl.uniformMatrix4fv(transformLoc, false, transform);
// Draw instance
ext.drawArraysInstancedANGLE(gl.TRIANGLES, 0, vertexCount, instanceCount);
}
4. Efficient Rendering Techniques
Syntax// Example of frustum culling
function isInView(object, frustum) {
// Implement frustum culling logic here
return true; // Simplified for example purposes
}
objects.forEach(obj => {
if (isInView(obj, frustum)) {
renderObject(obj);
}
});
5. Profiling and Testing
Syntax// Example of using requestAnimationFrame for benchmarking
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Reffered: https://www.geeksforgeeks.org
Web Technologies |
Type: | Geek |
Category: | Coding |
Sub Category: | Tutorial |
Uploaded by: | Admin |
Views: | 26 |