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The REINFORCE algorithm is a reinforcement learning algorithm that adjusts the weights of a neural network after each trial. The algorithm is a Monte Carlo variant of a policy gradient algorithm. The article highlights the features and fundamentals of the REINFORCE algorithm. Table of Content Basics of Reinforcement LearningReinforcement Learning is a machine learning algorithm that trains the agent by rewarding on good actions and punishing them for bad actions. Important Terms of Reinforcement LearningLet’s assume, that we are teaching a robot to play a game then the robot is our agent. The environment is the game world that includes characters, obstacles and everything the robot interacts with. The actions are the moves or decisions the robot can make, like going left or right. In the game, getting points or losing points is the reward based on the action of the agent. Policy GradientThe policy gradient method focusses on learning a policy – a strategy or set of rules guiding an agent’s decision-making process. The policy gradient method is represented by a parameterized function, such as neural network. The function takes the state of environment as input and provide output as probability distribution over the possible actions. Monte Carlo MethodsThe expected reward is estimated using Monte Carlo methods to estimate the expected reward. The method involves sampling sequences of actions, states, and rewards and use them to update the policy. What is REINFORCE Algorithm?REINFORCE algorithm was introduced by Ronald J. Williams in 1992. The aim of the algorithm was to maximize the expected cumulative reward by adjusting the policy parameters. The REINFORCE Algorithm is used to train agents to make sequential decision in an environment. It is a policy gradient method that belongs to the family of Monte Carlo algorithms. In REINFORCE, a neural network is employed to present a policy, which is a strategy guiding the agent’s action in different states. The algorithm updates the neural network’s parameters based on the obtained rewards, aiming to enhance the likelihood of actions that lead to higher cumulative rewards. This is an iterative process that allows the agent to learn a policy for decision-making in the given environment. REward Increment = Non-negative Factor × Offset Reinforcement × Characteristic Eligibility Algorithm
REINFORCE with BaselineThe policy gradient theorem in the context of episodic scenarios states that: Here,
The policy gradient theorem can be extended to incorporate a comparison between the action value and a user-defined baseline, denoted as b(s): The baseline can take the form of any function, or even a random variable, as long as it remains constant across different actions (denoted as a); the equation remains accurate because the subtracted quantity is zero. The policy gradient theorem incorporating a baseline can be utilized to derive an update rule through analogous steps as in the preceding section. The resulting update rule is a modified iteration of REINFORCE that incorporates a versatile baseline. As the baseline has the potential to be uniformly zero, this update represents a clear extension of REINFORCE. Typically, the baseline does not alter the expected value of the update, but it can significantly impact its variance. Implementation of REINFORCE AlgorithmLet’s look at a simple scenario in which an agent picks up certain gaming skills. A neural network that generates probability of executing certain actions might serve as the policy. By playing the game, the agent gathers trajectories, computes return, uses policy gradients to change the neural network’s parameters, and then repeats the procedure. Python
Output: Final Policy Parameters: [0.01854423 0.63611265 0.73294125]
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Reffered: https://www.geeksforgeeks.org
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Type: | Geek |
Category: | Coding |
Sub Category: | Tutorial |
Uploaded by: | Admin |
Views: | 9 |